COMPUTER MANAGER PITCHER SETTINGS (Accessed from the Team/Update Computer Manager dialog)

 

When viewing the Manager window, click on "Team" on the menubar at the top of the screen.  Then click on "Update Computer Manager" in the menu that drops down.  A scrolling list with pitchers' names will appear on the left side of the screen.  Scroll down to the pitcher you wish to change and double click on his name. This will give you access to the computer manager's setting for individual pitchers on an individual team.

 

Some of what you can set are:

 

You can inform the computer manager to follow the guidelines listed below.  However, please keep in mind the computer manager must sometimes override these guidelines due to player overusage and other concerns.

 

Avoid lefties or righties - try not to bring this pitcher into a game when a left-handed or right-handed batter is at-bat.  Also if this pitcher is in the game already against a batter he should avoid in a key situation then try to bring a relief pitcher in for him.

 

Quick/slow hook - A quick hook means you'll have less patience with this pitcher when he gets into trouble.  A slow hook means you're willing to stick with him longer.  Typically you might want to quick hook the lousy pitchers on your team and slow hook your ace.

 

Mop up - try to use this pitcher in blow out games.

 

Max 6 or 7 innings - If this pitcher gives you only 6 or 7 good innings in a start, then get him out of there and let your bullpen handle the rest of the game.  You might want to use this for starting pitchers who aren't good, especially if you have a strong bullpen.

 

Can relieve when tired - Typically the computer always tries to avoid using tired pitchers in relief.  However some relief pitchers pitch even when tired and rack up a tremendous number of relief appearances.  For pitchers like those you can put this  setting on.

 

Avoid using during blowout - Use this with your best reliever so that you don't waste his innings pitching in a blow out game.  However be aware that sometimes even players with this attribute set on will relieve at times during blowout games, because of current status of the other members on the pitching staff (injured, tired, being over-utilized, etc.).

 

Avoid using before the 6th inning, 7th inning, 8th inning, or 9th inning.

 

Maximum of 1 to 2 innings in relief or 2 to 3 innings in relief.

 

Issue fewer intentional walks with this pitcher on the mound - This is great for gopher-ball pitchers.

 

Do Not Let Hal Remove - The computer manager will not remove this pitcher during an inning on its own.  However, it will remove him if one of the above settings kicks in (for instance, the "Max 7 IP for start"), to pinch hit for him, or if the "Remove after allowing" or "Remove if fatigue" items described below become true.  IMPORTANT: You must be using the Super Hal Bullpen options for this option to be used.

 

Remove after allowing ? runs - Once the pitcher has allowed the specified number of runs he will immediately be removed.  For relievers this is the number of runs that score while he is in the game, not the number of runs that he is charged with.  For instance, say a reliever enters the game with the bases loaded and you say he should be removed after allowing 5 runs. If that reliever gives up back-to-back homeruns he will be removed since 5 runs crossed the plate while he was pitching.  Enter 0 if you do not wish to use this option, or 1 to 15 if you would like to use it.  IMPORTANT: You must be using the Super Hal Bullpen options for this option to be used.   

 

Remove if fatigue drops below ? - Once the pitcher fatigue has dropped below the specified setting he will immediately be removed.  Enter a 0 if you do not wish to use this option, or 1 to 9 if you would like to use it.  IMPORTANT: You must be using the Super Hal Bullpen options for this option to be used.

 

The "Do Not Let Hal Remove", "Remove after allowing" and "Remove if fatigue" options can be used in any combination together.  If you leave "Do Not Let Hal Remove" unchecked then the computer manager will relieve pitchers as it normally would, subject to the "Remove after  allowing" and "Remove if fatigue" options (if they are used).

 

Refer to Super Hal Bullpen Decisions for more information on how the computer manager reaches it's decision of when to remove or bring in a pitcher.