COMPUTER
MANAGER PITCHER SETTINGS (Accessed from the Team/Update Computer Manager
dialog)
When
viewing the Manager window, click on "Team" on the menubar at the top
of the screen. Then click on
"Update Computer Manager" in the menu that drops down. A scrolling list with pitchers' names will
appear on the left side of the screen.
Scroll down to the pitcher you wish to change and double click on his
name. This will give you access to the computer manager's setting for
individual pitchers on an individual team.
Some
of what you can set are:
You
can inform the computer manager to follow the guidelines listed below. However, please keep in mind the computer
manager must sometimes override these guidelines due to player overusage and
other concerns.
Avoid
lefties or righties - try not to bring this pitcher into a game when a
left-handed or right-handed batter is at-bat.
Also if this pitcher is in the game already against a batter he should
avoid in a key situation then try to bring a relief pitcher in for him.
Quick/slow
hook - A quick hook means you'll have less patience with this pitcher when he
gets into trouble. A slow hook means
you're willing to stick with him longer.
Typically you might want to quick hook the lousy pitchers on your team
and slow hook your ace.
Mop
up - try to use this pitcher in blow out games.
Max
6 or 7 innings - If this pitcher gives you only 6 or 7 good innings in a start,
then get him out of there and let your bullpen handle the rest of the
game. You might want to use this for
starting pitchers who aren't good, especially if you have a strong bullpen.
Can
relieve when tired - Typically the computer always tries to avoid using tired
pitchers in relief. However some relief
pitchers pitch even when tired and rack up a tremendous number of relief
appearances. For pitchers like those
you can put this setting on.
Avoid
using during blowout - Use this with your best reliever so that you don't waste
his innings pitching in a blow out game.
However be aware that sometimes even players with this attribute set on
will relieve at times during blowout games, because of current status of the
other members on the pitching staff (injured, tired, being over-utilized,
etc.).
Avoid
using before the 6th inning, 7th inning, 8th inning, or 9th inning.
Maximum
of 1 to 2 innings in relief or 2 to 3 innings in relief.
Issue
fewer intentional walks with this pitcher on the mound - This is great for
gopher-ball pitchers.
Do
Not Let Hal Remove - The computer manager will not remove this pitcher during
an inning on its own. However, it will
remove him if one of the above settings kicks in (for instance, the "Max 7
IP for start"), to pinch hit for him, or if the "Remove after
allowing" or "Remove if fatigue" items described below become
true. IMPORTANT: You must be using the
Super Hal Bullpen options for this option to be used.
Remove
after allowing ? runs - Once the pitcher has allowed the specified number of
runs he will immediately be removed.
For relievers this is the number of runs that score while he is in the
game, not the number of runs that he is charged with. For instance, say a reliever enters the game with the bases
loaded and you say he should be removed after allowing 5 runs. If that reliever
gives up back-to-back homeruns he will be removed since 5 runs crossed the
plate while he was pitching. Enter 0 if
you do not wish to use this option, or 1 to 15 if you would like to use
it. IMPORTANT: You must be using the
Super Hal Bullpen options for this option to be used.
Remove
if fatigue drops below ? - Once the pitcher fatigue has dropped below the
specified setting he will immediately be removed. Enter a 0 if you do not wish to use this option, or 1 to 9 if you
would like to use it. IMPORTANT: You
must be using the Super Hal Bullpen options for this option to be used.
The
"Do Not Let Hal Remove", "Remove after allowing" and
"Remove if fatigue" options can be used in any combination
together. If you leave "Do Not Let
Hal Remove" unchecked then the computer manager will relieve pitchers as
it normally would, subject to the "Remove after allowing" and "Remove if fatigue" options (if they
are used).
Refer
to Super Hal Bullpen Decisions for more information on how the computer manager
reaches it's decision of when to remove or bring in a pitcher.